Because geeks (yes that's you - be proud) are very busy people. (How about the amount of S's & F's in the title? So geek...)
Wednesday, July 31, 2013
Europa Report: Incredible Science-Faction
After waiting expectantly for a film about a space mission to Europa, I never expected the first to be such a realistic depiction.
For someone interested in what it would really be like to be on such a mission Europa Report will be satisfying and riveting. For someone more intrigued with extrapolation on the possibilities this could be a disappointment. [I fit in with the latter group.]
To the film maker's credit this is incredible Science-Faction, not typical, outlandish Sci-Fi - but it proved to me how much I live for the imaginative, even unbelievable, side of Sci-Fi. The tense and suspenseful situations [Spoiler Alert - that often end in the death of a crew member] went by too quickly and simply for me, even if that is likely how it would really happen.
So watch Europa Report for it's stunningly accurate visuals and facts, not for mind-blowing imagination. It's more a report on the difficulties facing a mission to Europa, than on the planet itself.
Mark Twain said “Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.” And in this case fiction may have stuck too closely to the real possibilities - and maybe the truth will be much stranger...?
My Rating 62/100
Monday, July 29, 2013
The Conjuring: Don't Watch The Trailers (And Don't Buy An Old House In New England)
Note - this one is not true SciFi/Fantasy, but I personally put anything supernatural into the Fantasy area - that is "things that are based on, or exist because of, MYTH". How true the "True Case Files of the Warrens" are is up to you really.
Too often with horror movies the trailer can be the best of it. In the case of The Conjuring I watched 3 trailers, and there was still some great scares left, but I wished they were all first time. So - DON'T WATCH THE TRAILERS! (Hence no trailer above in this case.)
The Conjuring ticks every box for a classic haunted house/exorcism story, particularly as it puts the two together well. "No! Don't go down there?!" moments are a-plenty of course, (this is horror afterall) and James Wan's classic direction style carries it nicely.
The family is told by Ed Warren that they can't just move out, because coming into contact with a spirit can be like stepping on gum - there's still some left on your shoe after you walk away. And this is how it is walking away from this movie. As good horror should, it haunts you for a good while afterwards. I'm still trying to scrape the last of the gum off my shoe a day later...
While avoiding spoilers I'll criticize that it wraps up a little too easily and too quickly, particularly in relation to the Warren's daughter. They may have been out of time, more likely out of ideas, or maybe simply sticking to "the truth" [Ha! Sure.]
As Sci-Fi geeks say, "the truth is out there". But my advice - don't go buying an old house in New England to find out...
My Rating 81/100
Friday, July 26, 2013
Looper: Why You Don't Listen To Your Parent's Advice
I'm going to continue in the past and cover another time-travel movie.
My favorite thing about Looper is this concept: coming back from the future to give yourself advice, to realise you never listened to advice, which is why you've learnt the hard lessons that are prompting your great advice.
A concept to make any parent smile. Or any young guy like me even, who knows they often don't follow what could be viewed in hindsight as good advice.
But here's the real heart of it. You're not living your parent's life - or in this case, your own previously-lived life - you're living your life, as directed by your choices. Plus in the character of the young boy it goes deeper still, considering how you live with those terrible occurrences that were not your choice, but for which you may still feel somehow responsible.
It's deep stuff, but tied into a brilliant screenplay about time-travel it hits you harder, as it's not expected. Looper is Sci-Fi at its most meaningful and personal.
Sci-Fi writers too often use humanity-ending scenarios (plus one typical "rouse the troops" monologue) to create emotion, with minimal success. Despite being futuristic Looper has people and situations we can relate to - and that is powerful film making.
My Rating 94/100
Thursday, July 25, 2013
Primer: Believable Time Travel, Unbelievable Confusion
OK - this isn't recent, but media coverage of Shane Carruth's long awaited return with Upstream Color brought his older cult classic to my attention.
Primer is independent film at it's best, and time travel film at its most confusing, but to dislike this film because you don't get it all (which I still don't entirely) would be a massive injustice.
It is "real and present day" Sci-Fi. Nothing about it is special effects or mind-blowing visuals - it's simply good independent film making. (Less than $10k?! That's seriously independent.)
The time travel box looks like something you could make yourself, yet manages to be believable. The lead characters are true guys next door (though very brainy ones), adding to the real life feel. The dialogue is written as real conversations, not orchestrated story exposition, there to help the viewer follow along. In fact, it's hard work following the story at all at times. But it's refreshingly un-Hollywood.
If the equation [Success = I Want To Watch That Again] is true Primer is a huge success. I watched it again almost immediately, and again not long after, then again...(luckily it's only 70 minutes long)...but it must be noted that this was largely to ease that feeling of complete confusion following the first viewing.
My Rating 83/100
Wednesday, July 24, 2013
Oblivion: Spectacular Views - And I Don't Mean Tom Cruise
There was a time when views of Tom Cruise alone would be enough to pack a theater. But the visual world Joseph Kosinski creates in Oblivion is the true star of this film. It's an earth ravaged by the years, yet still alluring and captivating. (As could be said of Cruise - but Earth manages it with humility.)
Modern design and real landscape footage is connected seamlessly with incredible CGI art, creating a breathtaking world...or so it should...
But, ho-hum it seems?
Not that long ago these visuals would have brought acclaim and packed theaters.
Are we numb to visually stunning scenery, and even visually stunning people? Must movie makers pack in even bigger explosions, even bigger cleavage, increasingly epic wars, and increasingly epic biceps to break new box office records? (BTW - Oblivion does try much of that.)
I would like to believe the answer is NO! [Hollywood screams YES in the background]
Behind Oblivion's visually amazing landscape is some pretty un-amazing writing. Things just...well...happen. And keep just happening. They were trying to make me feel real suspense and real emotion, but I only felt real trying.
Still - the landscape looked very real.
But if we're going to talk about keeping it real Kosinski - did you really need to force the Statue of Liberty flame into a shot?! [forehead slap]
My Rating 59/100
Tuesday, July 23, 2013
Star Trek: Into Darkness - To Beam Or Not To Beam
As a hardcore Star Trek fan it's hard not to get swept away in geeky glee by all the déjà vu moments and references to the original TV series and films that the 2009 Star Trek reboot and its followup, Into Darkness, deliver.
The plan: satisfy the "old" fans with this, then use incredible CGI to get "young" bums on seats also. In that sense Into Darkness is solid entertainment. The problem is their laws of beaming couldn't stand up against even the most inept Vulcan's logic. A small fact maybe, but when it becomes merely a tool to drive the plot, open to any manner of manipulation, my suspension of disbelief soon shatters.
A little handheld device can accurately beam a person to a planet in another galaxy, but at a comparatively arm's-length distance where there's a little smoke and heat...oh no, can't do it. Why? Because it would kill the suspense of the scene.
And what about moving objects? You can beam to them, but not from them. Why? Um...well...yeah...just needed to be that way.
So it is that beaming, one of Star Trek's original bastions, is reduced to its bitch. Still - it won't leave a sour enough taste in this Trekkie's mouth for me not to be itching for the next installment.
My Rating 74/100
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