Because geeks (yes that's you - be proud) are very busy people. (How about the amount of S's & F's in the title? So geek...)
Tuesday, July 23, 2013
Star Trek: Into Darkness - To Beam Or Not To Beam
As a hardcore Star Trek fan it's hard not to get swept away in geeky glee by all the déjà vu moments and references to the original TV series and films that the 2009 Star Trek reboot and its followup, Into Darkness, deliver.
The plan: satisfy the "old" fans with this, then use incredible CGI to get "young" bums on seats also. In that sense Into Darkness is solid entertainment. The problem is their laws of beaming couldn't stand up against even the most inept Vulcan's logic. A small fact maybe, but when it becomes merely a tool to drive the plot, open to any manner of manipulation, my suspension of disbelief soon shatters.
A little handheld device can accurately beam a person to a planet in another galaxy, but at a comparatively arm's-length distance where there's a little smoke and heat...oh no, can't do it. Why? Because it would kill the suspense of the scene.
And what about moving objects? You can beam to them, but not from them. Why? Um...well...yeah...just needed to be that way.
So it is that beaming, one of Star Trek's original bastions, is reduced to its bitch. Still - it won't leave a sour enough taste in this Trekkie's mouth for me not to be itching for the next installment.
My Rating 74/100
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